Foundation
Persistent world, server authority, movement, Citizens and core simulation.

Follow the development of a persistent voxel world built around real Citizens, physical construction, survival, city planning and long-term civilization.
Explore and build directly in 3D, then step into the City Planner to manage the same roads, Citizens, Projects and resources from above. The two sides do not run separate simulations.


Milestones show development state instead of pretending an exact percentage or release date is known.
Persistent world, server authority, movement, Citizens and core simulation.
Connect physical construction and immediate player interaction into a complete experience.
Bring Citizens, resources, jobs, construction and settlement management together.
Migration, expanded professions, businesses and services.
Economic specialization, logistics, infrastructure and trade.
District growth, municipal services and larger administration.
Multiple municipalities linked through travel, trade and infrastructure.
Generations, culture, ecology, Wonders and emergent history.
Walk through the civilization in 3D. Manage it from above. The roads, Citizens, Projects, resources and history are the same in both.
Each topic explains what it means for gameplay, how far development has progressed and where that system can go.
A blueprint does not create a building. Materials have to exist, reach the site and become part of the finished structure before someone can live or work there.


A town of one hundred is not “Population: 100.” It is one hundred persistent people with homes, jobs, schedules and history.
We publish the player-facing meaning of accepted progress—not raw commits, internal diagnostics or promises that testing has not earned yet.
Running, jumping and elevated-terrain transitions have improved substantially through physical testing.
Project materials remain conserved through storage, transport, site receiving and completed work.
The founding population retains stable identities, households and civilization state.
Private multiplayer testing is built around one authoritative persistent world.
Current implementation, planned systems and long-term ideas are deliberately labeled differently.
Blockborough is a persistent voxel survival and civilization-building game where the world, the city and the people living in it are all part of the same simulation.

Blockborough is being built milestone by milestone. Follow meaningful development updates and future testing opportunities.

Population is made of people.
Every Blockborough Citizen has a persistent identity instead of existing only as a population statistic.
A missing specialist, a household move or a workplace change matters because it belongs to a specific person.
Follow people through home, work, schedules, journeys and eventually richer relationships and histories.
Persistent identity, households, jobs and schedules have foundational implementation. Visible 3D everyday life is upcoming work.