Blockborough concept city in a persistent voxel world
BLOCKBOROUGH CONCEPT ART
FOUNDATION / EARLY ALPHA

SEE WHAT EXISTS.
EXPLORE WHAT COMES NEXT.

Follow the development of a persistent voxel world built around real Citizens, physical construction, survival, city planning and long-term civilization.

WHERE DEVELOPMENT STANDS

Foundation systems are becoming one playable world.

CURRENT PHASE
Foundation / Early Alpha
CURRENT FOCUS
Character interaction, world traversal and first playable settlement integration
LATEST PROGRESS
Movement and elevated-terrain traversal improved substantially through human testing
NEXT MAJOR TARGET
Founding Outpost Alpha
PLAYTEST ACCESS
Private development testing
Persistent World
IMPLEMENTED FOUNDATION
Character Movement
IN DEVELOPMENT
Citizens
IMPLEMENTED FOUNDATION
Construction
IMPLEMENTED FOUNDATION
Multiplayer
IN DEVELOPMENT
City Planner
IMPLEMENTED FOUNDATION
WHAT IS BLOCKBOROUGH?

A survival game and a city builder—in the same world.

Explore and build directly in 3D, then step into the City Planner to manage the same roads, Citizens, Projects and resources from above. The two sides do not run separate simulations.

Blockborough 3D world concept
BLOCKBOROUGH CONCEPT ART
Blockborough City Planner concept
BLOCKBOROUGH CONCEPT ART
THE GAMEPLAY LOOP

What do you actually do?

Explore
Gather
Build
Work
Plan
Grow
Govern
Discover
Leave History
PUBLIC ROADMAP

From first block to living civilization.

Milestones show development state instead of pretending an exact percentage or release date is known.

01

Foundation

IN DEVELOPMENT

Persistent world, server authority, movement, Citizens and core simulation.

02

First Living Block

IN DEVELOPMENT

Connect physical construction and immediate player interaction into a complete experience.

03

Founding Outpost Alpha

UP NEXT

Bring Citizens, resources, jobs, construction and settlement management together.

04

Village

PLANNED

Migration, expanded professions, businesses and services.

05

Town

PLANNED

Economic specialization, logistics, infrastructure and trade.

06

City

PLANNED

District growth, municipal services and larger administration.

07

Regional Civilization

LONG-TERM VISION

Multiple municipalities linked through travel, trade and infrastructure.

08

Living Civilization

LONG-TERM VISION

Generations, culture, ecology, Wonders and emergent history.

ONE CIVILIZATION

One City. Two Views.

Walk through the civilization in 3D. Manage it from above. The roads, Citizens, Projects, resources and history are the same in both.

EXPLORE BLOCKBOROUGH

Open the systems behind the dream.

Each topic explains what it means for gameplay, how far development has progressed and where that system can go.

PHYSICAL CONSTRUCTION

Build it for real.

A blueprint does not create a building. Materials have to exist, reach the site and become part of the finished structure before someone can live or work there.

1. PLAN2. SOURCE3. DELIVER4. BUILD5. COMMISSION6. LIVE
Citizens physically constructing Blockborough
BLOCKBOROUGH CONCEPT ART
Blockborough citizens living and working
BLOCKBOROUGH CONCEPT ART
EVERY CITIZEN MATTERS

Every Citizen is someone.

A town of one hundred is not “Population: 100.” It is one hundred persistent people with homes, jobs, schedules and history.

Identity
Household
Home
Job
Schedule
Activity
Relationships
History
BUILT IN PUBLIC

Recent development.

We publish the player-facing meaning of accepted progress—not raw commits, internal diagnostics or promises that testing has not earned yet.

CHARACTER MOVEMENT

Traversal improvements

Running, jumping and elevated-terrain transitions have improved substantially through physical testing.

PHYSICAL CONSTRUCTION

Materials remain physical

Project materials remain conserved through storage, transport, site receiving and completed work.

PERSISTENT CITIZENS

Founders survive restart

The founding population retains stable identities, households and civilization state.

MULTIPLAYER

Shared-world foundation

Private multiplayer testing is built around one authoritative persistent world.

WHAT'S NEXT?

The path from movement to a living Outpost.

NOW
Character interaction and final movement correctness
NEXT
Mining, placement and workstation interaction
MAJOR TARGET
Founding Outpost Playable Alpha
QUESTIONS ABOUT BLOCKBOROUGH

Understand the game before the hype.

Current implementation, planned systems and long-term ideas are deliberately labeled differently.

Blockborough is a persistent voxel survival and civilization-building game where the world, the city and the people living in it are all part of the same simulation.

Blockborough regional civilization concept
BLOCKBOROUGH CONCEPT ART

Follow the build.

Blockborough is being built milestone by milestone. Follow meaningful development updates and future testing opportunities.